user experience

junior studio

This studio explores the capability of graphic design to create an experience for the user, whether purely visual or possibly tangible. The dialogue between designer and audience is studied, for the purpose of pragmatic and appropriate design decisions. Class exercises will push initial experimentation through the sense of touch, with special consideration to human factors. Two-dimensional design knowledge will be unified with the three-dimensional object. Individual writing, design research tools and methods will further the student’s understanding of user experience.


How to tell time

Sam Yates ’16 | samannyates.com and Mary Lim ’16 | marylim.com 

Michael Kidwell, assistant professor


How to make wheat paste

Myles Thompson ’16 | mylesthompsoncreative.com, Derek Lopez ’16 | dericklopez.com, Michael Batiste ’16 | michaelbatiste.com

Michael Kidwell, assistant professor


Nelson Atkins Museum Big Picnic  

Lauren Taylor ’16 | laurenrtaylor.com and Elissa Jarosz ’16 | elissajarosz.com

Michael Kidwell, assistant professor


HeForShe public service campaign

Sara Garrison ’16 | saragarrison.com and Marie Krikorian ’16 | mariekrikorian.com

Michael Kidwell, assistant professor


Persuasive environment

Mary Lim ’16 | marylim.com and Derek Lopez ’16 | dericklopez.com

Michael Kidwell, assistant professor